Factsheet

Developer:
Jajaben Games
Based in Utrecht, the Netherlands

Release date:
Q2, 2017

Platforms:
PC

Website:
nadiawashere.com

Regular Price:

To be anounced

Description

Nadia was Here is an RPG that runs in the vein of the classic 8 and 16 bit eras, inspired by gems like Golden Sun, Final Fantasy and many others. However, by changing some fundamental aspects, Nadia was Here combines old school experiences with modern day indie game mechanics. Join the heroes of Nadia was Here on their quest. Fight epic battles with a battle system unlike any other, and develop your heroes in a completely new way. Explore a diverse world filled with classic dungeons and solve puzzles to unravel the mystery that plagues Amytah.

History

Nadia Was Here originally started as a challenge for myself to create a battle system for an RPG in under 4 hours that could function as a stand alone game. The result was a battle system where all character development happens in battle. The project has grown immensely since then. A world was created, a unique art style was crafted, and a personal story was added to the game. Over four years later, the game is nearing completion, with a release set for the second quarter of 2017.

Features

  • Fast-paced battles: Mixing elements from time-management games and classic turn-based goodness for a truly unique real time experience.
  • Develop your characters in a new way: Growing through learning new skills instead of leveling up, eliminating the need for random battles and grinding.
  • Keep collecting: Gain new skills and become stronger during battles. Collect and upgrade powerful amulets.
  • Engaging story development: slowly get to know the main characters, and grow to adore, love and hate them.
  • Explore Amytah: Discover its many secrets and crack your brain on puzzle-centric dungeons.

Videos

Teaser trailer YouTube

Battle system in depth YouTube


Images

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About Jajaben Games

Boilerplate
Jajaben Games is a one-man game studio based in Utrecht, the Netherlands. Game design for me is a form of self-expression. This can result in games that are either incredibly joyous on one hand, or thought-provoking on the other. And sometimes, they are both.

More information
More information on Jajaben Games, our logo & relevant media are available here.


Nadia Was Here Credits

Joep Aben
Design, Development.

Contact

Nadia Was Here, Media/PR request and related questions:
press@indietopia.org

Nadia Was Here, Development related questions:
mail@jajaben.com

Questions relating to other games:
mail@jajaben.com

Twitter
twitter.com/Jajabengames

Web
Jajaben.com


presskit() by Rami Ismail (Vlambeer) - also thanks to these fine folks